News Tag: Diablo 4 Season Of Blood

After I completed Season of Blood with both of my characters, which included completing all Chapters, Battle Pass, Ubers, completing Vampire Board, and getting the best 925 item level loot, I found out what I thought of Diablo 4 Season 2 it is wrong.
While some of my points still stand, progression becomes more engaging and less of a chore.
Improved Quality Of Life
Season of Blood is much better than I expected. Recent patches and this theme have fixed some issues and introduced many missing quality of life features.
For example, Gems materials, as well as allowing players to save time by completing Renown through Altars of Lilith, or opening up a search bar to find specific items by name, statistics or aspect descriptions.
Upgrade Faster
Also, Nightmare Dungeons now have greater enemy density and provide more experience points in most events, including Blood Harvest event. We can do this activity repeatedly to get our character to level 50 quickly.
At first I thought it would bore me grinding Nightmare Dungeons to level 100, but Vampire theme did leave some positive impressions on me.
In this area, I could easily level up my character while killing vampires at will, completing bounties, earning Potent Blood, Seeker Keys, and tons of loot.
So far, I’ve completed pretty much everything this game has to offer. My Druid is level 100 and my Sorcerer is level 90. It accomplished all of this in less than a week.
Seasonal Themes Are More Diverse
To be honest, my original plan was to complete Battle Pass and leave, since from Season 1 this game felt more like a side hustle than an exciting adventure. As you might guess, I was wrong, but not entirely. This seasonal theme is more diverse than the previous one.
Instead of farming some pointless Malignant Hearts you’ve already perfected, Season of Blood has Vampiric Power.
Runes can be used to upgrade with blood you find in Blood Harvest event. Some of these Runes are of course hidden behind the story, and upgrading them is overly complex for no reason, but they provide significant damage boosts to all available classes and builds.
Even without Barber Heart, these Runes will make your character stronger. You can easily start farming high levels straight from level 50, or turn off Nightmare Dungeons where the monsters are 40 levels above you.
Pact System
By the way, I don’t think Pact system is necessary. I’m barely using these pacts to meet my Runes requirements. This system feels rushed and unfinished. They drop everywhere, and your gear already has some starter pacts, so I don’t understand why you would use them. And adding more pacts does not further increase your power.
Once my character reached level 60, I started playing Nightmare Dungeons as normal. Finally, my Druid was upgraded to level 100. Although I still haven’t upgraded all glyphs to level 21, I can already kill Ubers, World Bosses and clear high-level Nightmare Dungeons without any problem.
World Bosses
As for World Bosses, they are still a joke at the moment. Any players above level 80 can melt these bosses in seconds, and they pose no threat or challenge. But at least they now give you new material for different endgame activities.
But aside from some seasonal objectives, they don’t directly introduce seasonal themes. And in order to summon these bosses, you need to collect specific materials. While the process of farming these special materials isn’t exactly fun, it gives us one more reason to stay in the game.
By the way, that trade chat comes alive thanks to these Ubers. Players need to exchange Diablo 4 Gold for summoning materials such as Living Steel or Mucus-Slick Eggs, and hunt for Ubers.
It’s a very positive change, but the game needs more than that. While these new Ubers, especially Duriel, certainly offer plenty of unique items and decent loot, I don’t think there’s much reason to farm them.
Eventually, you’ll hit any boss, but your end goal remains the same, which is to complete Battle Pass, reach level 100, kill Lilith and leave, or level up another character to rinse and repeat the same steps.
Final Thoughts
Season 2 improves upon Diablo 4, but it’s still far from perfect. The core of the game remains the same, and once you hit level 100, it becomes completely unplayable.
This is much like the situation in Diablo 2, where you have to keep grinding Uber Baal and Keys. Sure, Diablo 4 has more content, but it serves no purpose. And the game still lacks social and endgame features, and the onus is on them to fix that.

After a rocky Season 1, Diablo 4 Season 2 hopes to incorporate many of the features fans have been asking for since before the game’s release. Meanwhile, new mechanisms are introduced for players to study in depth.
Blizzard announced that the new season of Diablo 4, coming on October 17, will be called Season of Blood. Here’s everything we know about Diablo 4’s follow-up.
Renown System
One of the biggest changes is how Diablo 4’s Renown system works. When Season 2 arrives, the need for players to hone Renown for each new season character by completing side quests, dungeons, and strongholds will be a thing of the past.
Instead, Blizzard will make Renown rewards account-wide. This means if the player reaches max Renown on a character. These rewards will automatically be unlocked for all future characters, regardless of whether that character is a seasonal or standard character.
Therefore, all Skill Points, Potion Charges, Paragon Points and Murmuring Obols need only be planted once. Then it can be transferred to each new character you will make.
This is a delightful change requested by the community since Season 1. Because it disappointed many people that they had to repeat the boring Renown grind over and over, only to end up not getting more out of it.
QOL Improvement
Some of the most exciting changes in Season 2 are the myriad quality-of-life improvements confirmed at launch. Many of these are long-requested by fans. For example, Gems will no longer take inventory space and will be treated as crafting materials.
During Season 2, one complaint from many players was that inventory space was very limited. Because we mostly finish Nightmare Dungeons with a full inventory, and then we have to go to Blacksmith to scrap, not upgrade gear.
Although we will keep the gems, we will have to go to the storage room to put them there, or go to the vendor and sell them to earn Diablo 4 Gold. Otherwise, if I keep running the dungeon, I no longer have room to pick up all the loot.
Happily, this issue will also be addressed in Season of Blood. Now we can search and filter these items to avoid the problem of over-stretched inventory.
New Bosses
For endgame content, 5 new bosses will be added to the game. So far, there’s no information on what kind of boss we’ll see. Will they appear at the end of the dungeon? Will there be a timed spawning World Boss?
But the good news is that each boss will have their own Unique Diablo 4 items and Uber Uniques. Players can get them in a targeted manner when spawning monsters, so that it will be easier for us to get the best targeted equipment.
Changes To Status Effects Functionality
The last change announced so far is a rework and change to Status Effects functionality. Such as Vulnerable, Overpower, Critical Strike Damage, and the previously promised rework of Elemental Resistances system.
The theme of Season 2 will be Blood and Vampires. We will have a new seasonal quest line. We’ll join the battle with Vampire Hunter and unlock the new Vampiric Powers. I’m really curious what these Vampiric Powers are and how they will work. So are you excited about Season of Blood? What are your thoughts on this? Let us look forward to Season 2!