Source: MMOWTS
Elder Scrolls Online continues to be suffering from economic inflation, and also the release of the Necrom expansion could see this problem worsening.
Since 2022, The Elder Scrolls Online has seen a substantial increase in its market prices. In the past, the typical price of a gold-tier material like draught wax was around 5,000 gold, however, nowadays it sits at around 50,000. This 1:10 ratio is true for many other pursuits as well.
It's not quite easy to target the source of The Elder Scrolls Online's economic inflation, as it may be a lot of things. However, it is simple to say that things could get much worse because the Necrom expansion could end up using a negative effect on the economy if there is nothing done.
Economic inflation is not a rare occurrence in MMOs. As time goes on and without restriction, the collective mass of players will obtain a lot of in-game currency that it'll eventually lose its value like a calculable currency. Developers usually counter this problem through the use of gold sinks. Gold sinks are often methods of essentially "deleting" currency in the game. Final Fantasy 14 and Old School Runescape use a trading tax that can take a certain amount of currency and removes it from the game. ZeniMax Online's The Elder Scrolls Online is the same, requiring scalping strategies due to its age.
The game has several gold sinks, ranging across all kinds of content. Gear is in constant necessity of repairs which costs gold, the housing may cost players millions, and The Elder Scrolls Online's best furnishings in the gold vendor also provide high prices. Despite many of these gold sinks, The Elder Scrolls Online still is affected by inflation. Part of this happens because there are a lot more methods that generate gold than you will find gold sinks. The gold sinks just can't keep up, particularly when ones like housing are one-time purchases. This has resulted in a build-up of in-game currency through the years that has finally toppled over into the economy.
Another issue that comes from a means to fix another problem may be the ban waves of The Elder Scrolls Online's bots. Despite bots being normally seen as overall negative on games, they tend to do a great deal of heavy lifting in MMOs. Many MMO economies are organized by the constant influx of materials that bots generate. The Elder Scrolls Online has been doing a good job at banning these bots, nevertheless, the lack of them might have driven certain materials to be scarce. This would explain why prices increased so quickly in just one year. However, bots can't be pointed to because of the sole supply of The Elder Scroll Online's inflation issue, as prices for other goods have skyrocketed too.
The Elder Scrolls Online's Necrom expansion could make this problem worse. With every expansion, new money-making methods are brought to the game. Players could still shovel money into an economy that does not have enough gold sinks to make sure stability. This would be worse for new players in particular because they don't have use of late-game money-making methods. Players who're returning to the sport may also discover that their wealth might not be as substantial as it was before. As a result, economic inflation could drown new players whilst greatly devaluing The Elder Scrolls Online's currency for existing players.
With The Elder Scrolls Online leaving its annual content cycle, perhaps its promised standard of living update in Q3 could alleviate these problems. An MMO's economy is essential for supporting a player's endeavours, both new and old. If there is nothing done, it might severely impact the sport's longevity.
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